Watson Graphics Tutorial


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Introduction

Most conventional programming languages allow you to do two things: define a collection of objects, and then manipulate those objects using a group of predefined instructions. The language presented in this lab, the Watson Graphical Language or WGL, recognizes seven types of data objects and seven kinds of instructions. It can be used to draw pictures that are composed of points, lines, polygons, and circles. The Watson Graphical Language is also capable of producing primitive animation.

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Last updated: 10/22/03.